Browsed by
Month: December 2017

2018: The year of VR in the classroom

2018: The year of VR in the classroom

Over the past several years, virtual reality (VR) technology has gone mainstream with the use of lower cost headsets that fill the visual field with an immersive environment. Devices such as Google Cardboard and Samsung Gear use a smartphone to power the VR experience while other more expensive choices rely on a connection to a personal computer. Among these are the Oculus Rift and HTC Vive. Whichever device you bring into your classroom, ultimately it is all about the content….

Read More Read More